🔗 Share this article Tetris Didn't Triumph at This Gaming Ceremony — An Additional Classification Might Solve This As any major honors show approaches, you'll find a demand for introducing additional classifications to acknowledge overlooked contributions and satisfy the hearts of fans with niche passions. A fellow writer previously argued for a horror game category. It would be amazing. So would strategy board titles, which is a dedicated supporter's campaign. However, I must insist if I try to elbow in front since similar to single-minded supporters, there's a strong justification supporting my request is the most urgent and significant. The demand is this: There should be a classification for brain-teasing titles. The Genre Classification Challenge Categorizing art by genre isn't exact; opinions vary greatly, and it will always start arguments and end in fuzzy definitions. There’s a reason movie academies steer clear of genre categories. However, it represents an essential concession within the realm of video games, showing incredible range they barely qualify as a single art form. For comprehensive acknowledgment of interactive entertainment excellence to gain proper attention, and to ensure all game types to have a chance for representation, genre categories are essential. Existing Game Classification System The major gaming awards offer these award types recognizing Action, Adventure-action titles, Role-Playing, Combat games, Sim/Strategy, and Sports/Racing games. Collectively, these award types actually cover a lot of ground, and you can find room for numerous titles. Different situation exists for logic-based experiences. No appropriate category exists for their placement. Examine these examples from this year’s best games, showing diverse approaches: structural challenges from a specific release, the pulse-pounding block-matching of another game, thought-provoking social scenarios in another game. What category would fit them among existing types? Simply put, no category fits. The Representation Problem There are dozens excellent brain-teasers released every year without proper recognition during gaming ceremonies, unless they happen to qualify classification types such as Handheld titles, Virtual reality experiences, or the extremely competitive independent game categories. An iconic brain-teaser wasn’t nominated in any category that year Another imaginative release missed out during that ceremony A beloved organization game was overlooked recently Only a few brain-teasers scraped into niche award types Value of Brain-Teasers Commonly they're small games, however the design of the puzzle game holds tremendous importance. Iconic mobile puzzle games count as most popular titles in the world continuing this trend for many years. The legendary block-stacking game competes with well-known building titles for the title of best-selling game of all time; it’s also in the running for best game of all time. Logic titles represent cornerstones to the art of video games, and they are in conversation across multiple categories. The Solution and Justification Brain-teasers wouldn't encounter that issue. One could readily select five nominees engaging, different, qualified experiences every year with ease — or rather, with difficulty, because you’d have to leave so many good games out. To emphasize again, these are games lacking appropriate categories during prominent ceremonies. Puzzle game makers function at the hard edge game development, creating some of most fundamental forms within interactive entertainment. Just like film action specialists, they merit acknowledgment. We shouldn't delay 35 years.