🔗 Share this article Guitar Hero Celebrates 20 Years – The Plastic Guitar That United the Gap Among Music Fans Marking two decades after the legendary game first launched across the Atlantic, providing everyday gamers the means to feel like rock legends. Not in reality, but try convincing anyone who's mastered Free Bird’s four-minute instrumental break in front of a packed crowd of friends. Created by the developers, the game provided users with a guitar-shaped controller to follow on-screen cues scrolling down the display synchronized to the music. Each riff mimicked particular chords, creating the sensation of a genuine performance. Harmonix previously tried its hand with rhythm games before partnering with RedOctane, later acquired by the gaming giant in 2006. Collaboratively, they laid the foundations for an unlikely massively profitable franchise that had a remarkable influence for many musicians featured, showcasing decades-old bands to millions of younger players. Michael Dornbrook, former COO of Harmonix, recalls the initial financial challenges of licensing the recordings – even though initial releases mostly used rerecorded tracks. “We rerecorded all the music since the cost was so high,” he explains. “Despite having the publishing rights by themselves, it proved nearly impossible. We couldn’t get acts such as legendary groups – the publisher had virtually no money, and we were pretty convinced the project would flop. However, when Guitar Hero became a hit, and record sales airtime were going up, all artists desired to be in.” He adds: “Among the amazing things was how many mothers and fathers reached out and thanked us for introducing their kids to the songs they adored. It became an intergenerational phenomenon.” Timeless Music Finds a New Audience Irish group the Answer included their track on the 2008 game Guitar Hero World Tour. Guitarist the artist recalls the way the game brought classic rock to the forefront: “Guitar Hero provided a larger, new demographic. Generally this had been seen as outdated material, however when it was featured on the game young people were finding it, suddenly it became trendy. That legitimised it, and got rid of the ‘dad rock’ label. It gave our catalog a new life.” At that time, the Answer’s first record remained unreleased in the US, so Guitar Hero was a key medium of discovery for the band as they went on a North American tour opening for the rock giants. “The roadies had on Never Too Late during travel, and several recognized us from Guitar Hero,” Mahon says. Major Band Titles and Lasting Influence Music's biggest acts quickly capitalised on the series’ popularity, with Aerosmith, Metallica and Van Halen featuring in dedicated game editions that focused on their music collections and associated lore, visuals and legendary status. In the case of, the Aerosmith edition, it was said to have made the band more money than any of their studio albums. It moved more than 500,000 copies upon release, while sales of their songs saw an increase of up to 40% at a time as the industry faced decline. The series still motivates quick-handed fanaticism within the community. Earlier this year, a streamer achieved a remarkable feat featuring the challenging track – an infamously tough anthem made popular by Guitar Hero – on Clone Hero, a no-cost alternative with similar gameplay but an array of customisation options. This track is difficult even in expert mode, not to mention played at double speed and without missing a single one of its near 4,000 notes. The streamer stated requiring nine months of practice. “Guitar Hero offers a, imaginary experience. Just as with Call of Duty, that doesn’t mean you should pick up actual weapons and enlist,” notes musician Herman Li. The band had already wrapped up a profitable run when Through the Fire and Flames appeared in the third game, yet he explains it turned them into a household name. “I recall our distributors informing us that we were records were moving like crazy,” he shares. “Popularity surged on the subsequent tour, and we were playing right ahead of top acts at the event.” In fact, DragonForce’s exposure via the game proved so vast that it has risked overshadow all other accomplishments. Last year, the track was used in a trailer for a major film. “Previously I felt differently, but I’ve made peace with it,” he admits. “If you only hear one DragonForce song, it’s totally cool – everyone’s got a unique musical journey and I’m glad we’ve been part in fans' experiences”. The Lasting Legacy from the Plastic Guitar The best marketing, whether it’s for automobiles, apparel or games, extends beyond mere transactions – it evokes a desire. Did Guitar Hero harness this? “That’s exactly what our team aiming to achieve,” he confirms. “That thrill of performing as a music icon on the stage. From day one, the co-founders believed humans have a natural urge to make music, and their goal was to use technology to enable everyone to do it”. Most installments came out in just a half-decade from 2005 to 2010, featuring derivative titles such as DJ Hero, including a turntable controller, and Band Hero. Subsequently, corporate focus in plastic instruments died down, aside from a brief comeback in 2015. Games such as Clone Hero and Fortnite Festival have kept the community active, and there’s expectations of a new product from the founders on the way. Recently formed developers has entered work on its debut music game. Original co-founders are participating as special advisers. Are gamers ready to embrace a new entry in the spirit of the classic? “We thought such titles could be similar to sports games where you can releases,” Dornbrook says. “There’s so much new music it could remain evergreen, thus I remain hopeful. There’s no reason for it to persist with new generations.”